You have been teleported here from Come and Take your Medicine. The first terminal is a message from Durandal. He first demonstrates to you his rampancy, by sarcastically stating that Tycho accused him of being sarcastic and held a grudge against him for six years. He then tells you that he has detected Tycho nearby, signifying that the Pfhor's reinforcements have arrived. In order to land heavy machinery to defend against the reinforcements, Durandal wants you to open a pair of heavy doors, and then to return to the terminal. If you return to the terminal prematurely, Durandal tells you about the Pfhor's Ministry for the Eradication Through Imitation of Hostile Species Unsuitable for Enslavement, the committee which produced the simulacrums which boarded the UESC Marathon. They worked meticulously to design several versions, but made the mistake of dressing them all in green coveralls, which made all of the airlock technicians, who wore the same, wander the ship naked during the attack. The second terminal is a message from Thoth. It is broken up and corrupted, and, while it all grammatically makes sense, only the first line can be discerned to mean anything to the Cyborg. Thoth tells you that he was left behind, presumably by the Jjaro, as well as that his fate and another are shared. After the two doors are opened, you are teleported to Ex Cathedra.
The Fusion Pistols first appearance in Marathon 2 is on this level, to retrieve it, at the start of the level jump of the platform and head left through the sewage, you will find something similar to underwater steps leading to a switch, on the sewage channel floor the Fusion Pistol will teleport in with roughly 6 Fusion Batteries.
The Second Pistol can also be obtained here as the secuirty BoBs will drop it if killed.
List of Terminals Edit
- 65124.134.12##<CMND PRAMA &49c2>
- readdress2^knstnt 49-f
- In the room south of the 2x shield regenerator, there is a room that has two hexagonal pillars in it, and several switches. Before you can attempt to enter this room, you need to destroy the grid-like panel that is near the shuttle bay doors. Once this switch is destroyed, return to the above room, and hit the switch in the southeast corner of the room (the one that is nearly halfsubmerged in the sewage), which both activates one of the platforms, as well as opens a secret door back at the beginning of the level near where the fusion pistol is located. By following the secret door that is revealed, you'll enter this room. Jump across from the rising platform to the other one, then hit the switch on the northwest wall to activate this platform. At its apex is a horde of shotgun ammo. Be careful not to hit the switch in the northeast wall, as there is a destructible panel which you will most likely hit with a grenade shot, and which renders the other switches in this room inoperative.
- On the side of the map where you need to open the shuttle bay doors, there is a narrow shelf just above the water level that has a small ammo cache on it.
The levels name is a refrence to the BoB saying "They're Everywhere!" It implies that the human forces are now the ones who have the advantage.
Marathon 2: Durandal - Level 5: We're Everywhere