You have been teleported here from Six Thousand Feet Under after Durandal wiped out half of the Pfhor Battle Group Seven. The Pfhor have begun boarding Durandal's ship, and you are required to repel them.
The final terminal will teleport you to Sorry Don't Make It So.
Completing this level is relatively simple, as it is more of a combat level rather than a puzzling one. At the start be sure to check around the corner to find a x3 health recharger, then save and open the terminal. You will then be teleported to a room, with infinite numbers off Pfhor pouring in from two elevated ledges. The best way to clear this is to hit the switch, (which opens the blast door) and hide behind the wall containing the switch. You should only be visited by one exploding BoB and a Trooper.
Once the blast door opens run through and begin evading the Hunters, there is another blast door here with an oxygen charger and a x2 health canister. Hit the switch to activate the door, then find a quite place to hold off against them, The are various other items in this maze of tunnels including a x1 health recharger, a x3 health canister, and a save terminal. Beware though, even when you think they are dead a lone Trooper may spawn and surprise you.
When the door is open run through and some BoBs should teleport in, they are not exploding ones. Go around the corner to your right and there is a save terminal nearby. To the right of the save terminal is a bridge across plasma, jump to it and go up it towards a blueish room. Go around to the right and dodge the troopers, then head up the stairs and down the hallway. Be sure to turn left onto the platform jutting out and get the Rocket Launcher. Proceed down the tunnel until you come to a third blast door. Push the button and wait (there is a x2 health recharger in the hall with the door). Once its open go past it and into the little alcove to be teleported to Sorry Don't Make It So
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