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Nearly every weapon in the Marathon Trilogy requires some form of ammunition to fire. Each weapon has its own ammunition that is picked up by the player when approached or run over.

Description

This table lists all ammunition available in each game with regards to the weapon it can be used with.

Weapon Ammo Capacity Max Notes
N/A Fists None N/A N/A
Magnum Mega A1
.44 Magnum Mega Class
File:MagnumAmmo.png 8 Bullets per Clip 50 Clips
MA-75B
MA-75 Assault Rifle
File:MA-75BBulletAmmo.png 52 Bullets per Clip 15 Clips Primary Fire
MA-75B
MA-75 Assault Rifle/Grenade Launcher
File:MA-75BGernadePack.png 7 20mm Grenades per Pack 7 Grenade Packs Secondary Fire
Zeus-Class Fusion Pistol
Zeus Class Fusion Pistol
File:FusionPistolBattery.png 20 Energy Bolts per Fusion Battery 30 Fusion Batteries
SPNKR-XP
SPNKR SSM Launcher
File:SPNKRRocket.png 2 Rockets per Pack 4 Rocket Packs
WSTE-M5
WSTE-M5 Combat Shotgun
File:ShotgunShell.png 1 Two-Round per Shotgun Shell 80 Shotgun Shells
TOZT-7
TOZT-7 Backpack Napalm Unit
File:TOZT-7FlameConister.png 210 Flame bursts per Flame Conister 3 Flame Conisters
KKV-7
KKV-7 10mm SMG Flechette
File:KKV-7Ammo.png 32 Bullets per Clip 8 Clips
Alien Weapon
Alien Weapon
N/A N/A N/A